Stefan: No, it's a "Choose Your Own Adventure" book. You decide what your character does.
Mr. Thakur: So, come on. What's your answer?...
Colin: Sorry, mate. Wrong path.
Stefan: I should try again...
Colin: It was ahead of its time. In as much as time exists...
Colin: It's like I say, teams are fine for things like action titles, but when it's a concept piece... bit of madness is what you need and that works best when it's one mind.
Dr. Haynes: It can be helpful to revisit things. Even if you feel you've done this before. You might discover something new...
Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things, we can't choose differently, with hindsight. We all have to learn to accept that.
Narrator: ...After his arrest, he told police we exist within multiple parallel realities at once. One reality for each possible course of action we might take in life. Whatever we choose to do in this existence, there’s another one out there in which we’re doing quite the opposite, which renders free will meaningless. Nothing but an illusion. If you follow that line of thinking to its logical conclusion... they're not even your actions. Your fate has been dictated, it's out of your hands. You're not in control.
Stefan: Who's doing this to me? I know there's someone there. Who's there? Who are you? ... If there's someone there, just give me a sign. Will you give me a sign? I know there's someone there. Just give me a fucking sign!
Stefan: Who... What the fuck is Netflix?!... Seriously, what does that mean?
Dr. Haynes: So, you're being controlled by someone on Netflix... What is Netflix? Is it a planet?
Stefan: I don't know, it... It's some sort of future entertainment thing.
Colin: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P and C. "Program and Control." He's Program and Control Man, the whole thing's a metaphor. He thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it.
Stefan: You'd die. You'd die.
Colin: It wouldn't matter because there are other timelines, Stefan. How many times have you watched Pac-Man die? Doesn't bother him. He just tries again. One of us is jumping, so who's it going to be?
Stefan: I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've got the illusion of free will, but really... I decide the ending.
--
+ Quotes on the IMDb
+ Soundtrack
Σ nostradamvs: “Канал заигрался с идеей интерактивного фильма, и вышло очень так себе. Ну да, это забавно – принимать решение за героя, делать выбор между белым и чёрным, возвращаться к точке сохранения и смотреть другую ветку фильма. Но на этом забавном интерактивном фоне создатели забыли, что в фильме должен быть интересный сюжет. Что полтора часа (или сколько там в зависимости от ветки сюжета) пялиться на пацан, который пишет компьютерную игрушку в 1984 году, попросту скучно. Все выборы в фильме похожи на самый первый выбор фильма – между двумя брендами мюсли, которые герою предлагает отец. Едва досмотрел.”
Mr. Thakur: So, come on. What's your answer?...
Colin: Sorry, mate. Wrong path.
Stefan: I should try again...
Colin: It was ahead of its time. In as much as time exists...
Colin: It's like I say, teams are fine for things like action titles, but when it's a concept piece... bit of madness is what you need and that works best when it's one mind.
Dr. Haynes: It can be helpful to revisit things. Even if you feel you've done this before. You might discover something new...
Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things, we can't choose differently, with hindsight. We all have to learn to accept that.
Narrator: ...After his arrest, he told police we exist within multiple parallel realities at once. One reality for each possible course of action we might take in life. Whatever we choose to do in this existence, there’s another one out there in which we’re doing quite the opposite, which renders free will meaningless. Nothing but an illusion. If you follow that line of thinking to its logical conclusion... they're not even your actions. Your fate has been dictated, it's out of your hands. You're not in control.
Stefan: Who's doing this to me? I know there's someone there. Who's there? Who are you? ... If there's someone there, just give me a sign. Will you give me a sign? I know there's someone there. Just give me a fucking sign!
Stefan: Who... What the fuck is Netflix?!... Seriously, what does that mean?
Dr. Haynes: So, you're being controlled by someone on Netflix... What is Netflix? Is it a planet?
Stefan: I don't know, it... It's some sort of future entertainment thing.
Colin: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P and C. "Program and Control." He's Program and Control Man, the whole thing's a metaphor. He thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it.
Stefan: You'd die. You'd die.
Colin: It wouldn't matter because there are other timelines, Stefan. How many times have you watched Pac-Man die? Doesn't bother him. He just tries again. One of us is jumping, so who's it going to be?
Stefan: I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've got the illusion of free will, but really... I decide the ending.
--
+ Quotes on the IMDb
+ Soundtrack
Σ nostradamvs: “Канал заигрался с идеей интерактивного фильма, и вышло очень так себе. Ну да, это забавно – принимать решение за героя, делать выбор между белым и чёрным, возвращаться к точке сохранения и смотреть другую ветку фильма. Но на этом забавном интерактивном фоне создатели забыли, что в фильме должен быть интересный сюжет. Что полтора часа (или сколько там в зависимости от ветки сюжета) пялиться на пацан, который пишет компьютерную игрушку в 1984 году, попросту скучно. Все выборы в фильме похожи на самый первый выбор фильма – между двумя брендами мюсли, которые герою предлагает отец. Едва досмотрел.”
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