Halt and Catch Fire 3×4
& Doug: It’s not structured. It’s not maintainable by anyone. There are reentrant forks, no way of knowing which branch invoked a function. We don’t do that in C++. It’s officially deprecated in the language.
& Doug: It’s a bug factory! The old code makes it impossible to keep track of the reentrant looping.
Cameron: But I don’t need the object-oriented language, okay? I can keep track of the looping in my head.
Doug: Oh, I get it. You’re that good.
Cameron: Yeah, I am. Aren’t you?
& Donna: She thinks we’re a couple.
Cameron: You’re not my type.
& Cameron: It’s Thing One and Thing Two. God, I can’t stand them! Especially the bigger Thing, this arrogant frat boy. The smaller Thing’s not so bad.
Donna: You know their names.
Cameron: Yes, Tweedledee and Tweedledum. Heckle and Jeckle. Frick and Frack...
& Joe: If we can just find the right vector...
Ryan: Router tech is promising...
Joe: Ah, Cisco’s already way ahead on that one.
Ryan: Uh, 3-D graphics. Uh, AI. 5th gen systems...
Joe: It’s a billion-dollar road to nowhere. I give it a year.
& Joe: Good is the enemy of great. If anything’s worth pursuing, we’ll remember it tomorrow.
& Craig: Can I ask you something? Why won’t you change that original block of PL/M?
& Gordon: It’s Judgment Day, sinners!
& Ryan: What happened?
Joe: I traded them for something more valuable.
Ryan: What’s this?
Joe: The log-in credentials for the ARPANET, the Department of Defense packet-switching network.
& Ryan: You know, the ARPANET isn’t new tech. It’s sort of rusty. It’s not like missile codes or fighter plane blueprints. This is... this is mundane stuff.
Joe: I do know that. It’s antiquated. And that means it’s ripe for an upgrade.
Ryan: So what should I do?
Joe: I need you to go into it, map it, and help me figure out what’s next.
--
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